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[Fx]Firefox CE musume (4.0b/3.6.12/3.0.x/2.0.0.22) - 壓縮檔 https://forum.moztw.org/viewtopic.php?f=43&t=13234 |
第 18 頁 (共 21 頁) |
發表人: | ztycx [ 2006-09-25, 13:29 ] |
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roytam1 寫: ztycx 寫: i'm using fx-1.5.0-bin-2006092118 build. by process explorer, i noticed, instead of musume-built "gdiplus.dll","gdiplus.dll' from "C:\WINDOWS\WinSxS" was called by firefox.exe. should it happen? That's fine. It's normal.so are these two "gdiplus.dll" identical in term of performance on your build? how can i activate the gdiplus.dll from your dlls instead of system version? |
發表人: | roytam1 [ 2006-09-25, 19:01 ] |
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ztycx 寫: roytam1 寫: ztycx 寫: i'm using fx-1.5.0-bin-2006092118 build. by process explorer, i noticed, instead of musume-built "gdiplus.dll","gdiplus.dll' from "C:\WINDOWS\WinSxS" was called by firefox.exe. should it happen? That's fine. It's normal.so are these two "gdiplus.dll" identical in term of performance on your build? how can i activate the gdiplus.dll from your dlls instead of system version? |
發表人: | ztycx [ 2006-09-25, 20:40 ] |
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roytam1 寫: ztycx 寫: roytam1 寫: ztycx 寫: i'm using fx-1.5.0-bin-2006092118 build. by process explorer, i noticed, instead of musume-built "gdiplus.dll","gdiplus.dll' from "C:\WINDOWS\WinSxS" was called by firefox.exe. should it happen? That's fine. It's normal.so are these two "gdiplus.dll" identical in term of performance on your build? how can i activate the gdiplus.dll from your dlls instead of system version? is that possible that you could program your build to make use of the gdiplus.dll in the local directory in the top priority, like the cases of msvcp.dll and msvcr.dll. then it can save the risk of changing files in system folder. thanks. |
發表人: | roytam1 [ 2006-09-26, 01:53 ] |
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ztycx 寫: roytam1 寫: ztycx 寫: roytam1 寫: ztycx 寫: i'm using fx-1.5.0-bin-2006092118 build. by process explorer, i noticed, instead of musume-built "gdiplus.dll","gdiplus.dll' from "C:\WINDOWS\WinSxS" was called by firefox.exe. should it happen? That's fine. It's normal.so are these two "gdiplus.dll" identical in term of performance on your build? how can i activate the gdiplus.dll from your dlls instead of system version? is that possible that you could program your build to make use of the gdiplus.dll in the local directory in the top priority, like the cases of msvcp.dll and msvcr.dll. then it can save the risk of changing files in system folder. thanks. |
發表人: | ztycx [ 2006-09-26, 23:59 ] |
文章主題 : | |
roytam1 寫: ztycx 寫: roytam1 寫: ztycx 寫: roytam1 寫: ztycx 寫: i'm using fx-1.5.0-bin-2006092118 build. by process explorer, i noticed, instead of musume-built "gdiplus.dll","gdiplus.dll' from "C:\WINDOWS\WinSxS" was called by firefox.exe. should it happen? That's fine. It's normal.so are these two "gdiplus.dll" identical in term of performance on your build? how can i activate the gdiplus.dll from your dlls instead of system version? is that possible that you could program your build to make use of the gdiplus.dll in the local directory in the top priority, like the cases of msvcp.dll and msvcr.dll. then it can save the risk of changing files in system folder. thanks. thx! i tried your method, however, not work. still call gdiplus.dll from system folder |
發表人: | roytam1 [ 2006-10-11, 18:05 ] |
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Updated: Firefox 1.5.0.8pre(2006101102) Firefox 2.0(2006101102) Firefox 1.5.0.8pre NoSSE(2006101102) Now using UPX 2.90w LZMA/10 to compress exe files and dll files, please test if this change breaks Firefox musume. Thanks. 現在改用UPX 2.90w LZMA/10去壓縮EXE和DLL檔,如果這項更變導致問題,請回報。 |
發表人: | kingme [ 2006-10-14, 06:34 ] |
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有 2.0rc2 未? |
發表人: | roytam1 [ 2006-10-14, 12:10 ] |
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kingme 寫: 有 2.0rc2 未? 已經是了。
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發表人: | 痕 [ 2006-10-23, 22:35 ] |
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發現一個不知道算不算問題的問題 只要nProtect的GameGuard常駐中Fx就無法啟動 如果是事先開啟Fx就沒問題 UPX壓縮後造成的? |
發表人: | roytam1 [ 2006-10-24, 00:52 ] |
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痕 寫: 發現一個不知道算不算問題的問題 應該無關...
只要nProtect的GameGuard常駐中Fx就無法啟動 如果是事先開啟Fx就沒問題 UPX壓縮後造成的? 倒是GameGuard自身與其他程式的兼容性不太好有關。 當然要是懷疑UPX 2.90w的兼容性的話,可以照以下方法測試:
而我比較懷疑是GameGuard禁止了UPX的in-place decompression,可以用ASPack/PECompat等同類程式測試 |
發表人: | 痕 [ 2006-10-24, 04:32 ] |
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roytam1 寫: 而我比較懷疑是GameGuard禁止了UPX的in-place decompression,可以用ASPack/PECompat等同類程式測試
報告一下剛剛的測試 decompress之後就可以在GameGuard常駐下開啟 不過再次compress後便又無法在GameGuard常駐下開啟 1.5.0.8(2006102211)(2006102009)皆是如此 再往前的版本我就沒有試了 奇怪的是另外找來pigfoot大的1.5.0.7 P0 build 經過compress卻依然可以在GameGuard常駐下開啟 GameMon是掛在PSU上的Rev 860 |
發表人: | roytam1 [ 2006-10-24, 07:17 ] |
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痕 寫: roytam1 寫: 而我比較懷疑是GameGuard禁止了UPX的in-place decompression,可以用ASPack/PECompat等同類程式測試 報告一下剛剛的測試 decompress之後就可以在GameGuard常駐下開啟 不過再次compress後便又無法在GameGuard常駐下開啟 1.5.0.8(2006102211)(2006102009)皆是如此 再往前的版本我就沒有試了 奇怪的是另外找來pigfoot大的1.5.0.7 P0 build 經過compress卻依然可以在GameGuard常駐下開啟 GameMon是掛在PSU上的Rev 860 有可能是某個patch壓縮後跟GameGuard衝突了 可是不知道是哪個patch出問題我沒辦法修了... orz 現在就先解壓湊合用吧 |
發表人: | roytam1 [ 2006-10-25, 19:13 ] |
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Updated: Firefox 2.0 Release Builds / NoSSE Release Builds http://two.fsphost.com/roytam1/ |
發表人: | 幻月 [ 2006-10-26, 20:02 ] |
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roytam1 寫: x_x為甚麼我會轉到fsphost的主頁...
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發表人: | roytam1 [ 2006-10-26, 21:20 ] |
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幻月 寫: roytam1 寫: x_x為甚麼我會轉到fsphost的主頁... |
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